MATRIX IN SHARED REALITY
CLIENT : Cosm / Little Cinema (2025)
How can we revisit a landmark of global cinema and offer a fresh, contemporary interpretation? MATRIX at COSM is a groundbreaking experience that reimagines the cult classic Matrix through a whole new lens. Powered by COSM’s immersive technology, all familiar markers are shattered and the boundaries between fiction and reality blur. Viewers no longer watch the film—they step inside it. A vast LED dome, constantly shifting sets, and fully immersive sensory spatialization… Welcome to the Matrix.
CONTEXT
To celebrate the 25th anniversary of The Matrix, COSM Los Angeles is launching the very first shared reality cinematic experience. For the occasion, Jay Rinsky of Little Cinema has entrusted Bruno Ribeiro, creative director of STROBOSCOPE, with the artistic direction and staging of this immersive event. The collaboration is rooted in a shared vision of cinema: an experiential, spectacular form that transcends the frame. The film becomes the foundation for a journey that’s lived through the body, in space, and collectively.
ARTISTIC DIRECTION
This immersive reinterpretation calls for a meticulously crafted visual staging, blending cinema, opera, and digital installation. The film image becomes a malleable material—remixed, transformed, reimagined. A sensory landscape where the movie converses with memory. Cinema spills over: it seeps through, saturates, influences. It thrives beyond the screen, in the experiences it creates and the echoes it sets off. The approach is inspired by theater and informed by concert aesthetics: How do you spark emotion with just a few lighting cues? The Matrix’s legendary soundtrack guides and propels us through a powerful choreography. The ambition was to imagine a stage setup with multiple functions—like an opera—evolving and responsive to light.






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COSM Studio Productions / Little Cinema / Warner Bros Discovery
The Matrix in Shared RealityExecutive Producers
Jeb Terry, Jr. Neil Carty, Peter Murphy, Alexis Scalice, Jay Rinsky, Curtis Augspurger
Show Director Bruno Ribeiro
VFX Supervisor Kirk Shintani
Produced Michael Ross Jillian Lynes
Producers Andrew Merkin Katy YudinLittle Cinema
Executive Producers Jay Rinsky, Curtis Augspurger
Show Director Bruno Ribeiro
Concept Design
Techical Director Josh Slaby Lead
3D Artist / Designers Olivier Caron Baptist Lefevre
Content Producer Marie DussartConcept Technical Development
Storyboard Artist Rain Saukas
Visual Artists Luke Neher Sam Gill
2D Compositors Lady Bambs Zoran Mladenovski2D Animator Tom Bourguet
Real-time PreViz Artist Kirk Blackwood
Designer Shira Inbar
Project Manager Max PavaMakemake
VFX Supervisor Kirk Shintani
Head of CG Andy Wilkoff
CG Supervisor David Hyatt
CG Artists Dustin Mellum, Miguel Salek, Christian Brown, Alex Silver, Jose Limon, Joe Paniagua, Michael Kirylo , Wei Chung, Hai Ho Trong, Steve Orleman, Erik Zimmerman, Andrew Wilson, Piero DesopoCompositing Supervisor Maciek Sokalski
Compositors Joshua Bolin, Ashley Jahanshahi
Pipeline and Unreal Technical Director Tommy Furukawa
Render Wrangler Daniyal Aslam
VFX Coordinator Janine Prado
Senior Producer Jillian Lynes
Head of Production Paul Makowski
Executive Producer Kate Berry
Managing Director Eve KornblumCosm Studios
Colorist & Finishing Artists Eric Pender, Denley Ryan
Technical Production Coordinator Jake Akerley
Production Coordinator Jessica ZetaIT & Pipeline
Austen Armus, Chris Slagel, James Winston, Rendering Services by RFX Inc.
Cosm Venues
Lighting Designer Victor Mathieu FX Operator Tyrone Kelley
Cosm Legal Samantha Springs Marketing Greg Nelson Joshua Winter, Gina Bartok, Ted Woods, Heidi Roller, Stefan Silvers, Mazen AlawarCosm Technology
Chief Product & Technology Officer Devin Poolman Director,
Unreal Engineering Christopher Burke
Video Engineer Cole Mortensen
Technical Artists William Kao Bassel Elgharib, Xano Cuervo, Jake Lofgren, Khoa Nguyen, Brett Wheeler, Jeff YoungPowered By The Brilliant Teams Of CX Display CX Engine